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Super Smash Bros. Brawl
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Super Smash Bros. Brawl : ウィキペディア英語版
Super Smash Bros. Brawl

|genre=Fighting, platformer
|modes=Single-player, multiplayer
}}
''Super Smash Bros. Brawl'', known in Japan as , is the third installment in the ''Super Smash Bros.'' series of crossover fighting games, developed by an ad hoc development team consisting of Sora, Game Arts, and staff from other developers, and published by Nintendo for the Wii video game console. ''Brawl'' was announced at a pre-E3 2005 press conference by Nintendo president and Chief Executive Officer Satoru Iwata.〔 Masahiro Sakurai, director of the previous two games in the series, assumed the role of director for the third installment at the request of Iwata.〔 Game development began in October 2005〔 with a creative team that included members from several Nintendo and third-party development teams. After delays due to development problems, the game was finally released on January 31, 2008, in Japan; March 9, 2008, in North America;〔 June 26, 2008, in Australia; and June 27, 2008, in Europe. Twenty-seven months after its original Japanese release, the game was released in Korea, on April 29, 2010.〔
The number of playable characters in ''Brawl'' has grown from that in ''Super Smash Bros. Melee'', although a few character from ''Melee'' were cut in ''Brawl''. ''Brawl'' is the first game in the series to have playable third-party characters. Like that of its predecessors, the object of ''Brawl'' is to knock an opponent off the screen. It is a departure from traditional fighting games, notably in its simplified move commands and emphasis on ring outs over knockouts. It includes a more extensive single-player mode than its predecessors, known as the Subspace Emissary (SSE). This mode is a plot-driven, side-scrolling beat 'em up featuring computer-generated cut scenes and a selection of playable characters. ''Brawl'' also supports multiplayer battles with up to four combatants, and is the first game of its franchise to feature online battles via Nintendo Wi-Fi Connection. The game is unique, in that it may be played with four different controllers, including the Wii Remote, Wii Remote with Nunchuk, GameCube controller, and Classic Controller, simultaneously.
''Super Smash Bros. Brawl'' received critically positive reviews,〔(【引用サイトリンク】title=Metacritic: Super Smash Bros. Brawl )〕 with praise for the game's entertainment value, despite issues relating to its content loading times.〔 The game's musical score, composed through a collaboration by 38 renowned video game composers, was lauded for its representation of different generations in gaming history.〔 ''Brawl'' received an aggregate review score of 93% on Metacritic〔 and 92.84% on Game Rankings,〔(【引用サイトリンク】title=Super Smash Bros. Brawl Reviews )〕 and was ranked "Fighting Game of the Year" for 2008 by the Academy of Interactive Arts & Sciences. In 2010, the game was included as one of the titles in the book ''1001 Video Games You Must Play Before You Die''. , it is the eighth best-selling Wii game, with a total of 12.93 million copies sold worldwide.
== Gameplay ==

Following its predecessors, ''Brawl'' uses a battle system unlike that of typical fighting games. Players can choose from a large selection of characters, each attempting to knock their opponents off the screen as they fight on various stages. The characters in ''Brawl'' include most of the same ones as the predecessors, such as the well-known Mario and Pikachu. Instead of using traditional health bars that start at a maximum value and lose value, ''Brawl'' characters start the game with 0%; the value rises as they take damage and may rise over 100% to a maximum of 999%.〔(【引用サイトリンク】title=Super Smash Bros. Brawl: Video Games )〕 As a character's percentage increases, the character flies further back when hit. When a character is knocked beyond a stage's boundary and disappears from the screen, the character loses either a life, a point, or coins, depending on the mode of play. ''Brawl'' includes a function which allows players to create profiles with personalized button configurations for each control method along with their chosen username.
The characters in ''Brawl'' fight each other using a variety of attacks, that give the player a wider selection than the predecessors. Players execute each move by pressing a button in conjunction with a tilt of the control stick or a press of the D-pad, depending on the mode of control. In addition to basic attacks, characters have access to more powerful moves, known as smash attacks. Each character has four unique moves, which often cause effects besides damage to an opponent. ''Brawl'' introduces the ability to perform character-specific super attacks, referred to as "Final Smash" moves. Significantly more powerful than regular attacks, these moves have a wide variety of effects that range from nearly unavoidable blasts to temporary transformations. Final Smash moves can be performed by destroying a Smash Ball: a colorful, glowing, orb-like item bearing the ''Smash Bros.'' logo that floats around each stage every so often depending on the selection of items that were set before the start of the match.〔
Characters can use items ranging from projectiles to melee weapons; each has a different effect on the characters around it. Although many items have returned from previous ''Super Smash Bros.'' games, new ones have been introduced as well. Some returning items have changed appearance and function. Two varieties of items, Assist Trophies and Poké Balls, temporarily summon guest characters and Pokémon, respectively, that generally aid the summoner. They cannot be controlled by players and are usually invincible.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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